Monday, May 22, 2017

Humor and Holiness

My games center around holiness, but they also center around humor. Sometimes I sacrifice the one for the other. But is this really a sacrifice? I am willing to give a lot of moral room for someone who is genuinely seeking out the humorous in their behavior or words. I have written in other blogs that humor is in itself a religious experience, one of the experiential grounds for believing in God and the spirit. I hold this to be true. Of course one's games can't be truly 'anything goes' if one is going to have any moral or spiritual message at all, but there can be a lot that DOES go, if one really values the humorous as I do.

I have always seen humor as holy. Humor in part helps us learn vulnerability. You cannot force anyone to laugh at a joke. Every time you tell one you 'put yourself out there' and if it doesn't evoke laughter, it is a little embarrassing. Laughing itself feels very vulnerable. The ultimate vulnerability is when  you enter into a relationship where friendly ribbing is the norm. Those kinds of relationships can be very rewarding and joyful, but they do indeed put you in a vulnerable place. The key is to have the vulnerability work both ways. The various ways humor relates to vulnerability, the danger this creates, and how to navigate this in relationships should be explored. The RPG's help us explore them.

Humor is all about incongruence. A dwarf walks into a bar with an elephant, a monkey smokes a cigarette, God and the devil have a conversation. It is about holding two seemingly at odds realities in creative tension. But some philosophers have suggested behind the multitudinous funny incongruences there is some fundamental incongruence that is being expressed. Freud thought it was the incongruence between the id and superego. Others have suggested an incongruence between the way the world is and the way it should be, between the spirit of man and his' embodied state, and so on. We will talk about incongruity, what the fundamental incongruity might be, and why it matters. One of my favorite humorous devices in my games is olyphants. Olyphants are small flying elephants that are also angels of a sort. I love including them in my games, often in weird get up or situations. Their are tropes in every good DM's games. Olyphants as an example of holy humor is one of mine.

Humor is to my mind all about transcendence. Humor really is a kind of magic. Only a human being can tell a joke, and start a chain of events that can bring down an empire. Humor evokes joy in another. It is a gift we give to each other. But just like we think of magic as something that can be misused, so can humor. I think humor is all about joy. It is corrupted if it becomes only about MY joy. If I am using humor parasitically, bringing myself joy at the expense of the joy of another, I violate it's central nature and corrupt it. As with everything, I see good as primary, and evil as derivative. Evil is not the absence, but the corruption, of the good. In my games, a course of action which is slightly humorous always has an advantage over one that does not. Smart players figure this out and use it to their advantage. But humor that is hurtful does not have this power. Joke mages and sarcasm mages are powerful in my games.

Humor is all about human connection. We feel a kind of spiritual communion with those we lead into laughter, as we feel communion with those we laugh with. It is a way of transcending isolation.

Humor can be redemptive. In a moment a well-timed joke can overcome, if only for a moment, even the most terrible grief. I think here about the end scene of STEEL MAGNOLIAS. Humor can be a tool to fight oppression, and to spread truth. One way to destroy evil is to laugh at it. Corollary thought: I've often thought of Christ as God's joke on the world.

Humor creates a counter-world of joy. It turns the world upside down. The president is brought low as the butt of the homeless man's joke. We can excuse a lot of actions and words we might otherwise find morally offensive if we truly believe it was 'just a joke'. The world of the serious is made of little importance. The world of the silly is brought high to the utmost importance. And if someone can't step into this counter-world, we count them as people who are missing out. Life without humor seems meaningless. Moreover, it seems hardly any kind of life at all. That is key in the games we play. We are all experiencing a counter-world of hope and joy. That is what spiritual RPGs are all about.

Humor helps us detach from that which is unimportant. If we take ourselves too seriously, we are setting ourselves up for undue and unnecessary grief and suffering. The ego is softened in laughter. We step outside of ourselves, our very concept of 'self', of who we are, can be broadened if we reflect on the reality of laughter.

The detachment we feel through laughter can lead to compassion, and tolerance. One of the themes of Jonah is that all people are equally stupid and silly, and that God loves us in our stupidity and silliness. If we learn to not take ourselves too seriously, we can see ourselves as more on the level of other people. Less ego, more love.

Humor's power to inspire, move, to get people to take life less seriously, is unconsciously recognized and to some degree feared by society in general. Society has a vested interest in us taking some things seriously. It also has a vested interest in not letting people's sense of humor lead them to anarchy. And, as we said, humor is a power that can be corrupted. So society for reasons both honest and dishonest compartmentalizes the humorous. It pays certain people to be funny men. It gives them a stage and a time and place. We make it clear that there are times when humor is not appropriate. This is similar to what we do with religion: we institutionalize it to leash it's power.

There is a possible cosmic image here. The non-coercive nature of evoking laughter can be looked at as a model for God's relationship with the universe. God doesn't create by coercive power, but by persuasive influence. Making someone laugh is a power, as we've said. But it is a non-coercive power. God's act of creation may be very much like my creation of laughter in you.



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